<Samson Rasenberger>

Magus of Order – Obsidian Arena

2016

Overview

Magus of Order – Obsidian Arena was a school group project developed using Unreal Engine 4. My primary responsibilities within the team included programming game mechanics and systems using Unreal Engine's visual scripting (Blueprints), and designing and implementing game levels. This project provided experience in collaborative game development and working with a powerful game engine.